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skevity/source/game_source/entity_utils.h

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2026-03-16 13:22:59 -07:00
#ifndef ENTITY_UTILS_H
#define ENTITY_UTILS_H
#include "entity_handler.h"
#include "vector.h"
int* GetEntitiesAroundPoint(entity_list* list, vec2 position, int radious);
int* GetClosestEntity(entity_list* list, vec2 position);
#endif // !ENTITY_UTILS_H